![]() ![]() The yield of a particular farm is determined by factors including the quality of the soil, the amount of water nearby, the crop planted, and exposure to varmints looking to devour the crops. We design our major gameplay systems like farming, building, and combat according to the “easy to learn, difficult to master” principle. We’re engineers at heart, so we geek out at complex systems. Don’t expect to neglect basic defenses just because combat isn’t your favorite thing in the world, nor should blood-hungry players neglect a basic economy and shelter for their citizens. Play the game how you like! The game adapts to feed you the kind of content that you like.Actions have consequences! Are you sure you want to rob that friendly caravan that just visited your town? There may be repercussions down the road.So two players with different play-styles, beginning with the exact same starting world, will have very different experiences as the game progresses. For instance, a player who is more aggressive when dealing with local, small-time goblin raiders may find his actions have triggered a long-term war against the goblin nation. This is always done in a way that is natural and makes sense from a story perspective. We want you to play the game the way you want to, so as you play the world will respond to your choices.Įach initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions. Many just want to tinker with the simulations in the game world. Others focus on building a strong army and exploring/conquering the realm. Some players want to focus on building an incredibly awesome city with happy, well-fed citizens. We know that there are lots of different play-styles for this kind of game. Deep gameplay systems that reward tinkeringĪ Living World that Responds to Your Play-style. ![]()
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