Countdown is also a way to give powerful amulet effects a limited lifetime. Amulets with Countdown will get destroyed when the Countdown reaches 0, potentially activating a Last Words effect, an effect that activates when the amulet is destroyed. There are 2 types of amulets: amulets with Countdown and amulets without Countdown. The effects spells have can vary from follower/amulet removal to summoning followers/amulets, from directly damaging the enemy leader’s Defense to restoring your own.Īmulets, like followers, are cards you play on the battlefield, but have neither Attack nor Defense. Spells are cards that activate an immediate 1-time effect. This is not the case for every follower so players may need to be familiar with such exceptions that they put in their deck. By Evolving a follower, most followers will gain +2/+2 (Attack/Defense) and the ability to attack enemy followers immediately. Some followers have Evolve effects, so players may be more incentivized to Evolve them. Evolving normally consumes an evolution point, which players have 2 or 3 of every game, depending on whether they go first or second respectively. There are many in-game explanations on such keywords for new players.įollowers can also Evolve, starting from turn 5 if you go first, turn 4 if you go second. As Shadowverse has released 20 expansions since its launch, numerous keywords have been introduced. A common keyword followers have is Storm, which allows them to attack the face (the enemy leader) immediately – such followers are popular due to their ability to burst down the opponent. They can typically attack once per turn and cannot attack the turn they are played/summoned. Defense determines the amount of damage the follower can take before being destroyed. Attack determines the damage they will deal when they attack. Cards can be created with vials.įollowers are cards you play on the battlefield, and they have an Attack and Defense stat. There are 3 types of cards in the game: followers, spells, and amulets. Players play cards to achieve the goal of reducing their opponent’s Defense to 0. These exceptions are rare and are currently not viable ways to win the game. Also, when a player draws a card from their deck when it’s empty, the player will instead draw a Reaper card that immediately destroys the player’s leader and lose them the game. There are minor exceptions: Some cards literally let you win the game when their effect activates. This is the goal of every game in Shadowverse. When their leader’s Defense reaches 0, the player loses and the opponent wins. In a typical game of Shadowverse, players start with 20 Defense for their leader. Games are generally fast-paced and typically last 5-9 turns, or 2-10 minutes. If you have played/seen Hearthstone before, the dominant mobile card game on the market, this game plays very similarly to Hearthstone, with several major differences. Shadowverse is known to be quite popular among Otaku in Japan. Shadowverse is a PVP Japanese card game that was released in 2016, developed by Cygames.
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